MY ROLE
Technical Design, Team Vision, Systems Design, Level Design
My role in this project has been to make sure the team has a unified vision of the game, so that we are all working towards the same end goal. I have worked to accomplish this through my documentation, in team meetings, and by being very present in build, so that we have strong communication, and a cohesive plan.
Unit Design
Designed and all units for the game to be implemented by programmers.
Boss Pit System Design
Designed boss pit mechanic that interfaced with other key systems.
Level Design Pipeline
Created level design pipeline for maps to be mapped, and sculpted to terrain.
Boss bit Scripting
Implemented boss bit using C++ scripting for Unity.
Level Design
Created symmetrical levels to support possible multiplayer gameplay.
Game Feel &Feedback
Worked with testers to iterate upon systems and VFX.