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CRUSTACEAN NATIONS - TECHNICAL DESIGNER

An RTS game where you control an army of crabs to take over the world. This simple RTS was a school project in a simulated game studio environment.

MY ROLE

Technical Design, Team Vision, Systems Design, Level Design

My role in this project has been to make sure the team has a unified vision of the game, so that we are all working towards the same end goal. I have worked to accomplish this through my documentation, in team meetings, and by being very present in build, so that we have strong communication, and a cohesive plan.

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Unit Design

Modular bandit variance

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Boss Pit System Design

Satisfying Hexes, and headshots

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Level Design Pipeline

Cost efficient level design

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Boss bit Scripting

Level overview, cutscenes and trailer

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Level Design

Low-Risk multi-stage mechanics

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Game Feel &Feedback

Large landscapes, engaging levels

LEVEL DESIGN REEL

SPIDER CRAB UNIT DESIGN REEL

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