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MY ROLE
Technical Design, Team Vision, Systems Design, Level Design
My role in this project has been to make sure the team has a unified vision of the game, so that we are all working towards the same end goal. I have worked to accomplish this through my documentation, in team meetings, and by being very present in build, so that we have strong communication, and a cohesive plan.
Unit Design
Modular bandit variance
Boss Pit System Design
Satisfying Hexes, and headshots
Level Design Pipeline
Cost efficient level design
Boss bit Scripting
Level overview, cutscenes and trailer
Level Design
Low-Risk multi-stage mechanics
Game Feel &Feedback
Large landscapes, engaging levels
LEVEL DESIGN REEL
SPIDER CRAB UNIT DESIGN REEL
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